[XCSSA] Propeller Demo at Breakpoint...
X-otic Computer Systems of San Antonio
xcssa at xcssa.org
Thu Apr 16 11:06:14 CDT 2009
X-otic Computer Systems of San Antonio wrote:
> Wow.. really takes me back to the C=64 demo days of old... right down to the
> polyphonic waveform sound and rotating cubes and Mandelbrots! hehe..
>
> Pretty impressive! And in just 32k?!
>
I guess he does use some kind of compression, but still very impressive.
> But thinking about it.. the C64 was just ONE 1MHz proc doing all this fancy
> video and the Prop runs at what.. 80MHz x 8 cogs = 160MIPS?!
> http://xcssa.org/files/2008-08_Propeller_Presentation_Fredrik.pdf
> That's 160 times more powerful than my Amiga 500! Although to put it in
> perspective, the C=64 (and Amiga) DID have their own separate dedicated video
> generation hardware and circuitry, and the Propeller does it ALL on board (at
> VGA resolution no less). So I guess my reply is more a "prop to the prop
> designers" than to the old C=64 hacks. :)
>
Yes, it's hard to compare C64 and Amiga to the prop...
And keep in mind that even the C64 have more memory than the prop... ;-)
> Although.. I didn't realize that the propeller didn't have a simple
> multiplication instruction. How do you deal with the Fredrik (and don't just
> say multiple additions! ;)
>
Actually yes... ;-)
However there is a shift involved so the worst case have as many add as
there are bits in the number so to say.
This is how the multiplication actually looks likes,
mov r,#0
loop
shr y,#1 wc
if_c add r,x
shl x,#1
tjnz y,#loop
There are also log and anti-log tables in the Propeller ROM that can be
used.
Convert the two numbers to their log, add and then do an anti-log.
This has been suggested on the Propeller Forums, I don't know if anyone
is using it though...
/Fredrik
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